Design

FMOD Designer & Unity

I’m currently kicking off a project I’ve been planning for a while. It’s a game design I’ve thrown at the wall like so many others but has really stuck and … Continue Reading →


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Sorrow’s Gate

Sorrow’s Gate is a music track written for the Neverwinter Nights Total Conversion, True Colours Of A Hero. Its leitmotifs describe a vast waterfall that acts as a boundary between … Continue Reading →


Design

Level Design – What is Level Design?

I’ve finally decided to blog about Level Design. I’m hoping people will find this series useful (I think I’ll find it useful just to write it down!) - as I see … Continue Reading →


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Millfields

Millfields is the first level in Fable Heroes, and is based off the Millfields level in Fable III.


Design

Clothing Customization Considerations

Whilst I’ve been working as a Level Designer for the past few years at Lionhead, I started in Production (or Art? Or Tools? – it was an odd role!) as … Continue Reading →


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The Climax

The Climax is a battle track used during a section of the end game, written for the Neverwinter Nights Total Conversion, True Colours Of A Hero. Drawing on the leitmotifs developed for the … Continue Reading →


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Giants Of The Sierra

Giants Of The Sierra is a battle track written for the Neverwinter Nights Total Conversion, True Colours Of A Hero. It represents the Kutjara – huge, brutish reptilians, clad in … Continue Reading →


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The Game

3 roleplaying geeks employ the help of the player to play out a quest of their own making in a tabletop RPG. This quest was repeatly mentioned in Fable 3 … Continue Reading →


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Mausoleum

The mausoleum of the hero from Fable II, and the subsequent cave that opens up beneath it. This level featured the largest interior of the game and was a big … Continue Reading →


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Crossroads Of Passing

A small puzzle cave located in Aurora.