| | |
|
|
|
|
- Developed 3 Core and 4 Optional regions for Fable 3, as well as 2 further regions for Understone and Traitor's Keep DLC packs.
- Implemented the majority of regions from concept through 2d map / documentation, BSP and finally lighting / prettying.
- Point of contact for editor / level design relations
- Worked closely with script to develop new design mechanics for vignettes / puzzles; taught other designers how to use the systems; documented the system extensively.
- Designed and implemented many optional quests; Drove the development of the quest system they were built on.
- Whiteboxed key assets ready for art
- Still point of contact for game asset issues; taught other designers on using our game systems effectively with regards to asset setup.
|
|
|
|
|
- Involved in the setup of all game assets
- Point of contact for pipeline / game asset issues
- Retrofitted a design to the clothing system; Lead a team of Artists to fix all clothing issues
- Managed a team of Riggers; developed tools to avoid any work overlaps with Artists and Riggers when polishing meshes
- Developed the game editor's search and asset tracking functionality - this would be used right up until near the end of Fable 3's development
- Developed tools to allow artists to conceptualize character clothing meshes in 2D and test them against the existing hero meshes / clothing without having to model anything
- Managed all villager / minor script NPC meshes; developed scripts to ensure we were getting the most out of our character meshes
- Managed the import / export of all outsourcing assets, as well as the creation of all asset briefs; developed tools to automate these processes
|
|
|
|
|
The project began as a showcase for my abilities, comprising hugely complex scripted subsystems (crafting, spell systems, class feats, AI etc.), level design, story writing, sound design / music composition as well as basic modelling and texture work.
A selection of musical pieces from the project were chosen to be part of the Community Music Pack, and were later nominated for Best Sound / Music in the AME Golden Dragon Awards (2006 and 2007).
|
|
|
|
|
- C# (XNA)
- Javascript
- CSS
- XML/ XSLT
- NWScript
- UScript
- VBA
- CSound
|
|
|
- Alienbrain
- Perforce
- Photoshop
- XSI
- Sketchup
- Cubase
- Soundforge
- Max MSP
- Jitter
|
|
|
|