I've been producing for computer games since the age of 11. Back then, I'd knock together MIDI files for simplistic games, trying to get decent latency from Reality (beloved first soft-synth) on a struggling 486.

Once leaving school and getting to college though, I stopped making music for games. I was still modding for quite a few communities (Unreal, Quake 2) and I was still making music - but I kept the two separate.

It was only after University that I began orchestral composition and began to write for Neverwinter Nights. Since then, i've worked on a handful of projects and contributed a lot of unique, high quality pieces to the community.

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